
As part of a Human Body & Brain course with a strong Human–Computer Interaction focus, we had the opportunity to learn Unity with a PhD student whose research involves developing a Unity-based rehabilitation game using a piston-mounted hand-training device for stroke recovery.
Our assignment was simple:
create a meaningful 3D environment with at least one interactive element.
https://www.youtube.com/watch?v=El01vBuoyyc
I chose to build a train station and rail environment where players can walk around and spray graffiti on any surface. This idea became the foundation for a larger interactive world that I expanded throughout other classes using electronics, sensors, and haptic feedback.
This project became a playground for experimentation across Unity, electronics, sensor fusion, interaction design, and HCI concepts.
It helped me develop a deep understanding of how software, hardware, and user experience come together to create meaningful interactive systems.